Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Selka Olish Sirları is a term deeply rooted in Uzbek spiritual traditions, referring to a set of ancient practices, rituals, and philosophies that aim to connect individuals with the divine. The concept is closely tied to Sufism, a mystical branch of Islam that emphasizes the inner dimension of faith. Selka Olish Sirları is an esoteric tradition that seeks to guide individuals on a path of self-discovery, spiritual growth, and enlightenment.
The origins of Selka Olish Sirları are shrouded in mystery, with some attributing its roots to the early days of Islam in Uzbekistan. Over time, the tradition has evolved, incorporating elements from various cultures, including Turkic, Persian, and Arabic influences. Selka Olish Sirları has played a significant role in Uzbek society, with many regarding it as a way to attain spiritual enlightenment, protection, and guidance. selka olish sirlari better
Tucked away in the vast expanse of Central Asia lies a treasure trove of spiritual and cultural richness, waiting to be discovered. Selka Olish Sirları, a term that roughly translates to "the secrets of Selka Olish," is a mystical concept that has been shrouded in mystery for centuries. As a curious traveler and enthusiast of Uzbek culture, I embarked on a journey to unravel the enigma that is Selka Olish Sirları. Selka Olish Sirları is a term deeply rooted
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling