def move_character(self): # Move the character to a new position self.character_position = (random.randint(0, 100), random.randint(0, 100))

# Navigation class Navigation: def __init__(self): self.character_position = (0, 0)

def select_target(self): # Select a target using a simple decision-making algorithm self.target = random.choice(['monster1', 'monster2'])

def get_game_data(self): # Get game data from the game client pass

# Attack logic class AttackLogic: def __init__(self): self.target = None self.skills = ['slash', 'stab']

# Main bot loop def main(): game_client_interface = GameClientInterface() attack_logic = AttackLogic() navigation = Navigation()