# Unban player button (optional) self.unban_button = tk.Button(root, text="Unban Player", command=self.unban_player) self.unban_button.pack(pady=5)
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc. fe kick ban player gui script patea a cu
# Kick player button self.kick_button = tk.Button(root, text="Kick Player", command=self.kick_player) self.kick_button.pack(pady=5) # Unban player button (optional) self
# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5) for a real-world application
def ban_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) reason = self.reason_entry.get() # Assume game has a method to ban player self.game.ban_player(player, reason) messagebox.showinfo("Success", f"{player} has been banned.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to ban.")
def ban_player(self, player, reason): print(f"Banned {player} for: {reason}")
def refresh_player_list(self): self.update_player_list()