Fe Animation Id Player Script May 2026

// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>();

// Loop the animation animator.Play(animationClip.name, 0, 0, loopCount); } else { Debug.LogError("Animation ID not found: " + animationId); } } Adjust the speed of animations using the SetAnimationSpeed method. FE Animation Id Player Script

// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; } // Example of assigning animation IDs in the

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods. animationDictionary = new Dictionary&lt

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; }

// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.


FE Animation Id Player Script FE Animation Id Player Script FE Animation Id Player Script FE Animation Id Player Script FE Animation Id Player Script