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Can we survive

We're in the Jaws of Extinction

Moscow, Berlin, Singapore, Washington DC, London. The radio’s are still working, but there is no one left to use them. The only confirmed safe haven is Eden-Nadir, an island off the coast of the United States of America and headquarters to Thanatos Pharmaceuticals.

Thanatos pioneered a miracle treatment, designed to be a universal cure for deadly diseases such as AIDS, Cancer. However, the best of intentions became the worst of consequences when it was released that the cure had a devastating side effect. The fungi used in the engineered cure (Ophiocordyceps unilateralis) began uncontrollably spreading through the bodies of its hosts. Upon reaching the brain, it would feed and destroy the parts responsible for cognition. Only by keeping part of the host’s brain alive, the malignant fungal infection would control it’s host with the singular interest of proliferating its noxious spores.

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Artcut Getintopc [upd]

One evening, hunting for an older version of the program to match a colleague’s file, Mira found a post on GetIntoPC—an online archive she’d used before for hard-to-find installers. The listing promised a legacy build of ArtCut that had an obscure export option her team needed to open an ancient vinyl cutter at the makerspace. Her heart quickened; if that option worked, it would save a week of pulling files through awkward converters.

That growing log became a small community resource. Makers pinged her for help converting files, and she’d reply with a short recipe—download the legacy installer, apply the comment-sourced tweak, export with settings X, Y, Z. People sent back photos of finished projects: intricate stencils for street art, layered paper models, and vinyl decals that caught light at different angles. Each success felt like a collaboration between software past and present, a reminder that tools—like people—keep some useful quirks as they age. artcut getintopc

She read the comments thread. A user had posted step-by-step notes: unzip, run the silent installer, tweak the export settings in Preferences → Legacy Exports, and—crucially—disable the “Auto-simplify paths” toggle before saving. The tip saved her from two evenings of losing anchor points to aggressive optimization. Mira followed the instructions, and the old export button glowed alive in the menu like a secret passage revealed. One evening, hunting for an older version of

In the end, it wasn’t just about getting the right installer from GetIntoPC or unlocking a checkbox in ArtCut. It was about the thrill of making systems talk to each other: a quiet, satisfying victory where careful attention and community-shared knowledge turned compatibility headaches into opportunities for creativity. That growing log became a small community resource

When Mira discovered ArtCut, she expected a simple vector-editor tucked away in a dusty corner of the web. Instead she stumbled into a tool that felt alive: crisp boolean paths, precise node handles, and a palette that made color feel like storytelling. She used ArtCut for months—tracing logos, crafting stickers for her laptop, and experimenting with negative space until the edges of her home printed projects looked professional.

At the makerspace, the vintage cutter spat and hummed as it read the file. The vinyl peeled away cleanly, the cuts aligned perfectly with the complex shapes she’d designed. Around the table, other makers leaned in—curious about how a small, almost-forgotten feature had restored compatibility with their stubborn hardware.

Explore

World Locations

The open-world of Eden-Nadir covers a 66.95km² (41.6 mile²) area of woodlands, fields, marshlands, towns, villages and cities. This is all open for exploration and a potential place to set up camp and call home.

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Amy Morgan

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Trystan Potts

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Sophia Riggs

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Adrian Riggs

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Sheriff Sen

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Rachel Nadir

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Kenneth Hughs

Characters

People of Eden-Nadir

While surviving on the islands of Eden-Nadir you will come across many different people that you can interact with. Not all will be friendly and some you may have to earn their trust.

Click on the profile images to display additional information about the selected character

Media

Trailer

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Updates

Early Access

Roadmap

What's in the pipeline

Jaws of Extinction is in Early Access development right now! Take a look at what we have in the pipeline and what you can expect to see in the future.

Get involved

Join the JoE community Today!

As an indie development team, we strive to encourage all players to get involved with the active development, with ideas and feedback. You can do that by joining our Discord server where the developers are always available to chat.

Join Community
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One evening, hunting for an older version of the program to match a colleague’s file, Mira found a post on GetIntoPC—an online archive she’d used before for hard-to-find installers. The listing promised a legacy build of ArtCut that had an obscure export option her team needed to open an ancient vinyl cutter at the makerspace. Her heart quickened; if that option worked, it would save a week of pulling files through awkward converters.

That growing log became a small community resource. Makers pinged her for help converting files, and she’d reply with a short recipe—download the legacy installer, apply the comment-sourced tweak, export with settings X, Y, Z. People sent back photos of finished projects: intricate stencils for street art, layered paper models, and vinyl decals that caught light at different angles. Each success felt like a collaboration between software past and present, a reminder that tools—like people—keep some useful quirks as they age.

She read the comments thread. A user had posted step-by-step notes: unzip, run the silent installer, tweak the export settings in Preferences → Legacy Exports, and—crucially—disable the “Auto-simplify paths” toggle before saving. The tip saved her from two evenings of losing anchor points to aggressive optimization. Mira followed the instructions, and the old export button glowed alive in the menu like a secret passage revealed.

In the end, it wasn’t just about getting the right installer from GetIntoPC or unlocking a checkbox in ArtCut. It was about the thrill of making systems talk to each other: a quiet, satisfying victory where careful attention and community-shared knowledge turned compatibility headaches into opportunities for creativity.

When Mira discovered ArtCut, she expected a simple vector-editor tucked away in a dusty corner of the web. Instead she stumbled into a tool that felt alive: crisp boolean paths, precise node handles, and a palette that made color feel like storytelling. She used ArtCut for months—tracing logos, crafting stickers for her laptop, and experimenting with negative space until the edges of her home printed projects looked professional.

At the makerspace, the vintage cutter spat and hummed as it read the file. The vinyl peeled away cleanly, the cuts aligned perfectly with the complex shapes she’d designed. Around the table, other makers leaned in—curious about how a small, almost-forgotten feature had restored compatibility with their stubborn hardware.

2016-2026 KYE Creations. All Rights Reserved - Know Your Enemy Creations Limited (Reg: 12575078)

Developed by Know Your enemy Creations Limited. “KYE”, “KYE CREATIONS”, “Know Your Enemy”, “Jaws of Extinction” (UK00003874004) and the KYE Creations “KYE” logo are all trademarks and/or registered trademarks of Know Your Enemy Creations. All rights reserved. Published by Forthright Entertainment LLC. Jaws of Extinction © 2016 - 2026 Ryan Thirlwall, KYE Creations. All Rights Reserved.