Anime Defenders Script -
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))
pygame.quit() sys.exit()
# Clock for frame rate clock = pygame.time.Clock() Anime Defenders Script
keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed def draw_text(text, font_size, color, x, y): font = pygame
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1])) y): font = pygame.font.SysFont('Arial'
# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2
def main(): global defender_pos, enemies, bullets